Madness project nexus 2 p
After the banner was added this jumped to over $1000 it was really great to see. The days before were only averaging about $500 of funding each day. Yeah, things have been picking up with the banner. At 9/6/14 10:24 AM, SCTE3 wrote: 2/5ths of the way there, they might be able to make it to the goal. Time for the community to give back a little.
#Madness project nexus 2 p free
And believe me, that's not much to live on! Especially when you think of expenses like rent/mortgage, utilities, internet/phone, cars, food, video game addiction etc.Īnd these guys have been working on free games and flash content for nearly 10 years. You're looking at about $930-1400 a month for them to work on a game. If they didn't pay themselves during this period the game development would take 4 years while they work on it in their free time, while they have day jobs.īesides, for the total of $56,000 in funding, over a 10 month planned development time (could be more with developing any form of software) a little over $28,000 between 2-3 people isn't that much to live on.
#Madness project nexus 2 p full
It's usually know as a salary or paying an employee, but it all goes to them eat, sleeping, and paying rent while they work on the game full time. Most of the budget to the game always goes to developer expenses. Also, I think some would-be supporters were suspicious about around half going to "developer expenses" If only this game was announced years ago when madness was more relevant. I sincerely doubt the game will reach the minimum funding. Yes it is, and we have to show our support! One of the truly beloved things in the NG community. The Zed mode that their describing to have in the game is a truly crazy zombie survival experience, open world (manuevearing between dynamicly generated outdoor areas and building interioirs/rooms), scavenge for resources, manage your group of survivors, cobble together custom weapons from scraps you find, ammo conservation, multiple zombie types, bandits, and more! It's going to be the zombie game we always wanted, but in a way we didn't expect! At 9/5/14 11:17 PM, badfurrykitty wrote: Hank's eventually gonna die anyway! The zombies will get him!Īctually we'll have to run this time. At 9/5/14 11:14 PM, TheGamechanger wrote: They desperately do not want this to happen and are relying on us to see that it doesn't. And that's if they decide if it's worth that much of their time, on top of their normal day jobs and other obligations. This also means that they won't be working on any other cotent (including work ont the Madness series) during that time. But this will take 4 years possibly even longer to complete instead of 10 months. If it doesn't get funded the devs will try and continue to work on it in their free time. So what happens when it doesn't get funded? If you want to learn how you can help directly visit the Official Project Nexus 2 Forums at the link below:Īgain thanks to the community for making this possible. Any exposure the Kickstarter gets is a potential backer that can make this project possible. Back if you can, but if not spread the word about it. It's also up to us (not them) to make sure this campaign is successful. Pledge today and see this project through! These guys have been making free content for us for over 10 years, they have earned our thanks and our support in their dream. To eat, pay the rent, and make their women happy they need a modest budget for the game. They plan on working on the project full time and that means quitting their jobs and hunkering down. The devs are currently running a Kickstarter campaign to receive the funds they need to make the game. We've gotten the game to the biggest online game retailer, but the game still needs to be made! Took check out these results, Project Nexus 2's greenlight page.īut we're not done yet. Great job everyone, the amount of support the game is getting is spectacular. Madness: Project Nexus 2, in development by TheSwain and Krinkles, has now been Greenlit through Steam's Greenlight Program.